How can I get surfaced liquid to interact with a Vellum cloth simulation?
I'm trying to simulate a bowl of noodles.
I used a Vellum Configure Cloth node to drop the noodles into the bowl, and a Vellum Configure Fluid node to pour liquid over the noodles.
However, the liquid is still composed of particles, and I cannot figure out where to wire in the Particle Fluid Surface node.
It seems like the Vellum Solver does not accept surfaced particle geometry as input.
Thanks for reading.