Where do I put the Particle Fluid Surface node?

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How can I get surfaced liquid to interact with a Vellum cloth simulation?

I'm trying to simulate a bowl of noodles.
I used a Vellum Configure Cloth node to drop the noodles into the bowl, and a Vellum Configure Fluid node to pour liquid over the noodles.
However, the liquid is still composed of particles, and I cannot figure out where to wire in the Particle Fluid Surface node.
It seems like the Vellum Solver does not accept surfaced particle geometry as input.

Thanks for reading.
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keep sim interacting with fluid particles
cache your sim
split noodles from fluid particles
mesh the particles <- HERE
Tomas Slancik
FX Supervisor
Method Studios, NY
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