Hi, I am trying to transform the camera ray to tangent space.
I am using a kma_rayimport node (Vector3, ray:direction)and a mtlxtransformvector to transform the vector. I could not find any documentation on which names to use in the fromspace, tospace parameters (I have tried space:world, space:tangent and other combinations but just guessing here)
Can anyone shed some light here
Best Regards,
Johan
Camera ray to tangent space
874 1 0- Petfactory
- Member
- 14 posts
- Joined: Sept. 2013
- Offline
- Suu-jp
- Member
- 19 posts
- Joined: July 2020
- Offline
-
- Quick Links