Im trying to reproduce something I made in blender using geometry nodes because I need to implement it in unreal.
I'm at a point where I'm stuck because I can't find a way to reproduce the behaviour of a node from blender which is the Geometry Proximity node. What that node does is that it has a position input for the geometry I'm using and a geometry input for the target geometry and it computes the closest location on the target geo so I can use it to randomly add branches on walls for example.
Thanks in advance !
Here is a video of what the tool does:
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