For each primitive animation constrain

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Hi all,

I have this problem that I am pretty sure it has a simply solution.

As you can see in the image below, I have splitted a building in horizontal slices in order to create an animation that goes through all of them.

The problem is that if a merge the slices with a join SOP in order to have one single line, I get bad points results with disordered positions.

So I think I nice solution could be having a behaviour like a for each that order the camera to go through out all the primitives of the slices one by one and create a fulllenght animation with it.

Can you help me guys?

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Edited by Haruko - Sept. 29, 2022 03:38:37

Attachments:
constraints.jpg (498.4 KB)

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