Vellum drape: colisions dont look like my characters shape

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im using a 14 000 polygon character as the colision geo and simulating cloth on it. When I use the vellum drape, the cloth doesnt get to the character's skin. Instead, it looks like it's coliding with a convex hull of my character. it's there an option clicked on by mistake?

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vellumDrape_BadColision.JPG (75.9 KB)

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...After seeing the bad colisions, I created a convex hull of my character and, guess what, it matches the cloth perfectly. But I didn't create any convex hull until AFTER I saw the weird simulation. What is hapening? is there a convex hull in the vellum drap node?!

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vellumDrape_BadColision_02.JPG (129.1 KB)

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welp... after activating/deactivating some sops above and looking around... it magically starting to function normaly. I think the trick that solved it was to hit the ground with my foot exactly 3 times in a row.
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