im using a 14 000 polygon character as the colision geo and simulating cloth on it. When I use the vellum drape, the cloth doesnt get to the character's skin. Instead, it looks like it's coliding with a convex hull of my character. it's there an option clicked on by mistake?
...After seeing the bad colisions, I created a convex hull of my character and, guess what, it matches the cloth perfectly. But I didn't create any convex hull until AFTER I saw the weird simulation. What is hapening? is there a convex hull in the vellum drap node?!
welp... after activating/deactivating some sops above and looking around... it magically starting to function normaly. I think the trick that solved it was to hit the ground with my foot exactly 3 times in a row.