I am having issues to save and render a particle layer as USD, on the farm I am having black frames without errors and my question is:
-What is the best and most efficient way to save particle cache in USD to render on the farm?
I did try to render $F4.usdc multiple frames and stitch them which seemed the most proper way but I am having these issues in several different shots.
Should I have just save on big USDC file for more consistent results?
Is it a bug on the build I am using which is 368 by the way on Windows.
Any tips would be welcome.
USD particle cache issues
1138 2 2- mzigaib
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- lewis_T
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- mzigaib
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