how to stick picture onto an object ?

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how to stick a picture onto an object? I tried the rest positon sop, but it doesn't work for me.


I want to make a ground broken effect with camera projection method, and how to stick the image onto the ground? So when it cracks, the textures could move with the objects.

I found there was a posted topic about the renderman refrence object using “_pref”, but I cant find it, anyone can show me the link?
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Many ways to do this. Here's a couple.

FSee how far up the chain you can create the uv's. Preferrably on the geoemtry just before you deform it.

You can lock down the effect in a SOP, apply uv's to the static locked geometry then using the second input of the Point SOP use $MAPU2 $MAPV2 and $MAPW2 for the Texture parms to transfer the uv's over to the deforming geometry.

Rest SOP generally works for procedural shaders, not texture maps.
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how about projecting the image and then locking the uvtexture SOP?
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how about projecting the image and then locking the uvtexture SOP?
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“Rest SOP generally works for procedural shaders, not texture maps.”,I understand…thanks
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