Hi
Is tehre a way to keep initial orient on "attach to geomeetry" vellum cloth point. It seems that its only transform constraint and no rotation constraint. I would like it to behave the same way as vellum hair "pin to target" points.
in the mp4:
in blue cloth with attach to geo
in orange hair with pin tot target
stretch stiffness and bend stiffness are the same on both.
Or maybe a workaround?
THX
Vellum orient
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- Enivob
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You can dial in some of that by distributing mass across the gradient of the mesh. Calculate a 0-1 index from the relative bounding box of the source, in this case the x-axis. Use that index to drive a ramp where you can remap and rescale the final value. The net result is a little bit of falloff, and not a complete collapse.
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Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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- tamte
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only Hair can have true orient related constraint, even though you are not taking advantage of that in your file as you are pinning 2 root points instead of 1
however to get your left side working the way you may expect with 2 segments attached
- turn on Tangent Stiffness on /obj/VELL/vellumattach1
- increase your Bend Stiffness on /obj/VELL/vellumcloth1 to something like 1x10 or more
(or to 1x0.01 but also increase solver Substeps to 3)
however to get your left side working the way you may expect with 2 segments attached
- turn on Tangent Stiffness on /obj/VELL/vellumattach1
- increase your Bend Stiffness on /obj/VELL/vellumcloth1 to something like 1x10 or more
(or to 1x0.01 but also increase solver Substeps to 3)
Edited by tamte - March 20, 2023 18:17:11
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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