how to import geometry from maya to houdini..

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Joined: Aug. 2006
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hey guys,

How should I import geometry in Houdini from maya..which format

used..Also had a more question..I need to create an effect in which the

entire facade breaks down..in maya shatter is used but there are lot of

errors..Would houdini give a quicker and more accurate simulation as

compared to maya..Would like your views..

Cheers..

Akshay..
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Joined: March 2006
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I've used Collada plug and works perfect, when i imported in Houdini i had my complex geometry with animations and camera plus direction light and materials, pretty much everything worked great!
I've managed to import even animated skeleton but skin didn't work for me, even it stated, that it should transfer the skin clusters so on.
Look for Collada Maya plugin.
You can also import Geometry with obj format.
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''OBJ'' is the best format, I mainly use it for import/export from Cinema4D/Houdini
example;
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