Status of USDSkel deformation

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Hi guys,

AFAIK there is no method of doing deformation in husk/hydra for USDskel? A rendertime alternative to BoneDeform and writing per point data, is that correct? Is that something that's on the roadmap?

Thanks!
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Perhaps I'm not understanding the question, but Hydra already supports render-time skinning for UsdSkel (otherwise, you'd need to always be applying something like the Bake Skinning LOP to see deformation).
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Ok, I need to read more into this! Any sources you find useful - would be much appreciated Thanks!
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I'm not sure if the USD docs explicitly talk anywhere about the render-time skinning. The closest I found from a quick search was
https://openusd.org/dev/api/_usd_skel__a_p_i__intro.html#UsdSkel_API_BakeSkinning [openusd.org] which is more an indication that you don't need to bake out the point deformations
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