How to freeze vellum solver deformations
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- Andrius8
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- tamte
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- Andrius8
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- tamte
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there is, you can set i@stopped to 1 if that's what you want, that's essentially what sleeping is using, not sure that's applicable to your effect thogh
you can also increase drag or do a lot of other things to force it to slow or stop
but from the effect you described I'd go with suggested approach, maybe with a bit of drag on top
you can also increase drag or do a lot of other things to force it to slow or stop
but from the effect you described I'd go with suggested approach, maybe with a bit of drag on top
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- Andrius8
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Thank you for your help, I think I am just misunderstanding something, because I am completely comfortable working with dop networks but when it comes to vellum, I just can't figure it out I feel like it's still static even though I am inside the vellum solver node and also it doesn't even show any data in the geometry spreadsheet. I guess I shouldn't use the houdini vellum solver tool and just create it from scratch in dops
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- Andrius8
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- tamte
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you should see stuff update when within Vellum Solver SOP, and since the dive target is DOP context you can do a lot there
however there were builds where diving inside any solver just stops updating viewport, so its likely you are on one of those builds
in such cases I usually lock the viewport when in SOPs looking on the output of the solver and then dive inside and do some work, while you can't see the guides, it's still better than no update at all
however there were builds where diving inside any solver just stops updating viewport, so its likely you are on one of those builds
in such cases I usually lock the viewport when in SOPs looking on the output of the solver and then dive inside and do some work, while you can't see the guides, it's still better than no update at all
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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