transfer animation fromp point (position + normal) to camera?

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Hi!

Let's say I animated a point position and normal with a wrangle, how would make my camera follow the same animation?

I'm a bit confused on how to modify or even access camera position/normal. for example, if I animated a camera, how can I access its position with a wrangle?

-Olivier
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You can't control a camera from a wrangle in sops directly, but you can use a constraint to make the camera follow animation on geometry.

http://www.sidefx.com/docs/houdini/shelf/constraintpoints.html [www.sidefx.com]
Edited by jsmack - March 25, 2019 01:44:18
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But how can we transfer position of a point in sop level to camera, I have a alembic car animation and I don't want my camera to follow a curve, I want to parent it to the car, since its position is same on obj level, direct parenting cam to car obj is not working. DO you know any method to transfer my point position to camera
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@vinay472341
That's what the rivet node is for.
Cheers
CYTE
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vinay472341
I have a alembic car animation
if your car in alembic has animated transform ( is not just deforming geo ) you can use Alembic Xform Object to extract that transform from your alembic file directly and parent camera to it
Tomas Slancik
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Framestore, NY
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