Hi!
Let's say I animated a point position and normal with a wrangle, how would make my camera follow the same animation?
I'm a bit confused on how to modify or even access camera position/normal. for example, if I animated a camera, how can I access its position with a wrangle?
-Olivier
transfer animation fromp point (position + normal) to camera?
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- olivierth
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- mestela
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- jsmack
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You can't control a camera from a wrangle in sops directly, but you can use a constraint to make the camera follow animation on geometry.
http://www.sidefx.com/docs/houdini/shelf/constraintpoints.html [www.sidefx.com]
http://www.sidefx.com/docs/houdini/shelf/constraintpoints.html [www.sidefx.com]
Edited by jsmack - March 25, 2019 01:44:18
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- vinay472341
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But how can we transfer position of a point in sop level to camera, I have a alembic car animation and I don't want my camera to follow a curve, I want to parent it to the car, since its position is same on obj level, direct parenting cam to car obj is not working. DO you know any method to transfer my point position to camera
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- CYTE
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- tamte
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