I'm sure I'm just missing something obvious, but whenever I try to render sprites with shadow maps turned on, I get a hard line on the sprites.
The line is perpendicular to the angle of the light and sort of goes away if I crank the shadow softness up. But sometimes I have to go all the way to 100 to get a more satisfactory look.
This kills the straight lines, but starts jacking up the render times significantly.
Do I need to render sprites with ray tracing on? Either way, I'm getting unreasonably long render times considering I'm rendering sprites.
Any help appreciated
Thanks
Sprites and Shadow Maps
2725 2 1- frame13
- Member
- 12 posts
- Joined: Jan. 2006
- Offline
- mark
- Staff
- 2590 posts
- Joined: July 2005
- Offline
frame13
I'm sure I'm just missing something obvious, but whenever I try to render sprites with shadow maps turned on, I get a hard line on the sprites.
The line is perpendicular to the angle of the light and sort of goes away if I crank the shadow softness up. But sometimes I have to go all the way to 100 to get a more satisfactory look.
This kills the straight lines, but starts jacking up the render times significantly.
Do I need to render sprites with ray tracing on? Either way, I'm getting unreasonably long render times considering I'm rendering sprites.
Any help appreciated
Thanks
You might want to read this thread:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=9941 [sidefx.com]
- frame13
- Member
- 12 posts
- Joined: Jan. 2006
- Offline
-
- Quick Links