Fluids-Fire Generates Smoke?

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I have not found many examples using Fluids for fire in Houdini.
The fire container and burst into Flame tools seem the simply have fire and smoke at the same time. They overlap. The only way to ‘see’ the fire (at render) is the make the smoke less dense (basic flame/basic smoke density). So they might as well be seperate and comp….

So why have them together at all? So I am thinking there must be more to it then this?! To get a sense the smoke is spawned from the flame?
And control the transition of this? Any examples of this level of control?

-thanks
ral
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