deform fur of blend shape geos with rest position

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I imported a sequence of geo from maya made by blendshape. It doesnt work with single file sop and rest position sop for fur sop(the fur changes every frame based on different imported geo).

I tried many ways, found a solution: import each one as a single file sop and wire to rest position sop, then wire all of the rest position sop into sequence blend. the fur works well in this way. but I think it is too complexy.


Is there a simple way to get it work?

BTW, would anyone give a simple hscript example to achive :creat number of file sops which import geo by each one, and each file sop connects to a rest position sop, then connect all the rest position sop into a sequence blend into a subnet…-.-!
^_^
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This is the way to go.

Attachments:
furRest.zip (14.2 KB)

Jens Martensson
Effects Supervisor @ Weta FX
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it works, thank you!
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