shatter trace in 3d?

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Is there a way to get trace to work on a UV'd texture mapped onto an object? Say you have a teapot with a camo pattern textured on it, could you SOP trace that texture and get curves in the 3d shape of the teapot?

I'd like to try deforming an object then at a certain point blow a skin of shapes off of it.
http://www.elementvfx.com [elementvfx.com]
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