point cloud based Gi

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Ok we all know prman does point based approximate Occlusion and Gi. It's really cool. And now we want the same in Mantra, right? Is there a shader for the newer versions of houdini? I'm especially interested in a one bounce gi solution.

I have looked at the threads regarding this topic here and at odforce but the shaders available are for old versions of houdini or don't really do approximate Occlusion/Gi.

So if anyone have some Information about this…



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