Instances and linear memory usage

   1972   0   2
User Avatar
Member
401 posts
Joined:
Offline
I have a question about instancing.

I'd expect instances to be instanced into memory - maybe this is a wrong presumption.

But the memory usage for my crowd scene is linear increasing.
100 chars -> 500mb
500 chars -> 2,5 gig
1000 chars -> 5gig

I guessed there might be some error in my material overrides so I hardcoded the crowd to use the same bgeo on every point.
but the memory usage is the same like before.

I guessed there might be some issues with my bounding box settings, but no matter how tight I set the bounding box it still uses the same amount of memory. Exeption: Setting it to “no bounds increases” the amount.

So is this the way instancing is supposed to work?

Thank you for your time

Georg
this is not a science fair.
  • Quick Links