constant memory allocation errors

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hey guys,

i'm dealing with a project here that is currently impossible to work with…

using windows xp sp2, 9.5.190, laptop with core duo 2ghz, 2gb of ram

i'm working with geometry generated by metaballs (~5000 metaballs, geometry at 400.000 polys)

when converting the metaballs to polys and also when i have that geometry cached and apply some vop sop stuff on top of it i get constant memory allocation errors while the taskmanager shows houdini is only using 500mb, and only 1.3 of 2 gb of ram are used in total

i've tried playing with the sop caching options, with no results so far.

anything else i can do? there was a discussion about this happening with fluid sims before (that thread is locked now), with the conclusion that this only works well on 64bit builds… but how is it possible that houdini uses only a fraction of the available memory and says goodbye?
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