BUG - UI text rendering on OSX
7907 10 2- sf_dude
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- JColdrick
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- edward
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- MikeTaylor
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We have seen problems like that on the Mac. I checked in a fix for some other text rendering issues with NVidia drivers a week ago. Those fixes seemed to be helping with this issue as well. What version of Houdini are you running? If you haven't updated in a while, try a newer cut.
We are looking into a slightly longer term fix for some of the rendering issues on the Mac that should benefit all platforms.
We are looking into a slightly longer term fix for some of the rendering issues on the Mac that should benefit all platforms.
- sf_dude
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- MikeTaylor
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- simonl
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Hi,
Ive had this problem continuously for some time with builds from way back.
I have the same graphics card and have experienced other related problems
with the Houdini UI. It will no doubt happen to me again today so I'll post a screen shot with the most recent build i have. By the way I also have the HD
version(9.1) running on windows as well on this intel macpro and it feels a lot more solid. As for drivers… I have the latest Mac OSX version and as far as Im aware (because Ive tried) you cant download new Nvidia drivers for the Mac.
I hope this gets sorted out?
Regards
Simonl
Ive had this problem continuously for some time with builds from way back.
I have the same graphics card and have experienced other related problems
with the Houdini UI. It will no doubt happen to me again today so I'll post a screen shot with the most recent build i have. By the way I also have the HD
version(9.1) running on windows as well on this intel macpro and it feels a lot more solid. As for drivers… I have the latest Mac OSX version and as far as Im aware (because Ive tried) you cant download new Nvidia drivers for the Mac.
I hope this gets sorted out?
Regards
Simonl
- sf_dude
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- MikeTaylor
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yeah, we should not really complain about the OS X version or compare it with Windows one just yet since it's new and still in development. But the UI seems to be really unstable. SORRY, I just had to say that
Thank you for being so polite:-)
For anyone who is interested, the problem is that OS X/Cocoa triggers refreshes at times that X and Windows do not. For example, on OS X, having Houdini check if the escape key is pressed can trigger pent-up window refreshes. That means that refreshes occur differently than Houdini is used to. We are having some trouble with the way Houdini shares OpenGL resources because of this. I'm just about to make some deeper changes to see if we can fix this in a proper way.
Hang in there, we are going to fix this!
- simonl
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- sf_dude
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