While rendering Particle is not getting alpha / opacity

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Hi Everyone
It's a basic particle and one color node in that color ramp lookup express is $LIFE
and Alpha ramp lookup express is $LIFE and final copy stamping with sphere in view port it's getting color and alpha but while rendering that it's not getting alpha /opacity it's getting only color value.

i switch on point color and opacity in shader.
Also it tried without copy node only particle and color node that also not working.

Attachments:
alphaproblem2.jpg (169.6 KB)

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Hi,

You have to use the VEX Layered Surface shader which reads the colour (Cd) & alpha (Alpha) attributes directly and you should get what you expect.

Cheers!
steven
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Also, make sure that in the Copy SOP- Attribute Tab, that you have “Use Template Point Attributes” toggled on.
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