Construction History

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Hello All,

I'm building a model in Houdini, and the node network is getting a little extensive. Is there any way to blow away the “construction history” as you would in other packages? Essentially merge all the nodes into one new node? I figure I could export the geometry (as an .obj), then re-import it but I'm wondering if there is a more direct rout?

Thanks
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Wherever you wish to cut it off you can lock that sop and delete all it's inputs.

http://www.sidefx.com/docs/houdini9.5/model/lock_nodes [sidefx.com]

If it's just network editor congestion you are worried about you can also just collapse all your nodes into a subnet.
Graham Thompson, Technical Artist @ Rockstar Games
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Perfect, That's exactly what I was looking for. I was partly concerned about network congestion, and partly concerned with file size once I start adding more detail. Thanks!!
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Just a reminder that the node network is not a “construction history” like other software and doesn't accumulate in ram like they do.
MMB on any node will show you the memory that is being consumed to that point.
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For years now, I've been saying that there's no need to delete construction history in Houdini. If you're running into large SOP networks, there's two very simple techniques:
1. Lock your last SOP, save and restart Houdini.
2. Turn on more conservative SOP caching by setting the cull level >= 3.
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edward
2. Turn on more conservative SOP caching by setting the cull level >= 3.
Can you explain more about how Cull level works in the SOP cache.
Also can memory be saved playing with the OBJ cache, or this just cache transformations?
Another thing I usually do when dealing with modelling is saving the state I want to “freeze” as a .bgeo file, place a File SOP and continue from this point, this way I alway keep a very small footprint in the scene size cos all the geo is outside. Sometimes this helps a bit.
Un saludo
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Pablo Giménez
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