About Divide Op & UV?Ls

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Hello everyone:

I?Lm texturing a box (6 polygonal primitives) , I have applied a shader and UV coordinates, after that, I want to bevel the box edges using a Divide Op using the smooth polygons feature, but the new primitives that makes the bevel don?Lt have any UV attribute but Subdivide Op and the other Ops that divide the geometry maintain uv attribute.

It can be fixed?

Thaks in advance. Javi
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