geometry from Houdini to Maya

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Hello,


I made this geometry (cubes copied to sphere points).
When I export as OBJ and import this OBJ file in Maya I get one object.
I can not select the different cubes in Maya.

How can I get different objects in Maya , that I can select individualy..?


thanks,



bern

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This sounds like a perfect question to ask an in Autodesk forum.
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Hello,


I thought here were the "specialists'…. :wink:
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Indeed we are. For Houdini
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have you tried creating groups out of all the boxes using the copy sop?

I find that obj's imported into Houdini tend to bring everything in as a single piece of geometry with all the various objects in groups.
Stephen Tucker
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The easiest way I found was to select your compound object in Maya, switch to the “Polygons” menu, and select Mesh->Separate. This separates the cubes into their own objects in my simple test scene.
Oleg Samus
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Thanks oleg , Allegro.

That seems to work great.
If I look at the centre points of each individual cube in Maya they all have the same values (0,0,0)
What I want is the world space coordinate for each cube….



greetings,

bern
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If you mean the pivot of each object, then simply select all the objects and choose Modify->Center Pivot from the main menu.

If, on the other hand, you want the transform attributes of each box to be at its center, then I'm not really sure how do it short of using MEL (but then again, I'm a bit more of a Houdini user rather than a Maya user, so there may be a simple way that I'm missing ).
Oleg Samus
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Hello oleg,


I want to find the centerpoint(x,y,z) of each cube in ‘Maya space’
Now all the cubes have the same center (origin) value (0,0,0)…



thanks,



bern
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We need an Autodesk forum…

J.C.
John Coldrick
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