DOP bug

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Hello,

Using H 10.0.249.3 , windows xp 32

Create a grid and make it a cloth object.
Then create a sphere and make it a static rigid body.
Transform the sphere a bit lower (y)
The cloth object must normally fall on the sphere but it doesn't.

If you do the same procedure but change the sphere in a torus object then the system works…



thanks,


bern
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Change your sphere from a primitive to a polygon. Cloth objects need to be poly with H10.

Cheers,

J.C.
Edited by - April 24, 2009 16:45:53
John Coldrick
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Are you using a Primitive Sphere? If you are, please try a Polygon sphere.

Cloth uses the points on the geometry to calculate collisions now.

Cheers!
steven
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Thanks Steven, J.C.


that works.



bern
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Implied RFE: make Solver warn for non-polygon geometries.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
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