Hi there,
Is there a way to track points to geometry, or as a work around to scatter points on geometry so that each frame (and as the object moves) the points are consistent in position and id?
An example might be if you wanted to stick sand on a character and keep it consistent throughout any sort of deformation or animation.
Thanks!
Andrew
track points to geometry
5409 4 1- akim_hobo
- Member
- 21 posts
- Joined: May 2009
- Offline
- wolfwood
- Member
- 4256 posts
- Joined: July 2005
- Offline
- jesta
- Member
- 311 posts
- Joined: July 2005
- Offline
- wolfwood
- Member
- 4256 posts
- Joined: July 2005
- Offline
Oh. Right…. Mis read.
If you're character is deforming then you'll need to ‘measure’ your model in a static rest pose. Otherwise the points will jitter around since the scatter works based on prim area.
A Measure SOP set to area will do the trick, then turn on use Attribute.
If you're character is deforming then you'll need to ‘measure’ your model in a static rest pose. Otherwise the points will jitter around since the scatter works based on prim area.
A Measure SOP set to area will do the trick, then turn on use Attribute.
if(coffees<2,round(float),float)
- akim_hobo
- Member
- 21 posts
- Joined: May 2009
- Offline
-
- Quick Links