Hi guys
is it possible in houdini to use other objects as bones? for example a box or a particle
I did a serie of boxes linked together as a chain and when I try to make the CaprtureGeometry set them as deforming bones it doesent work
objects as bones
3699 4 0- augusto
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- tamte
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i am not a pro in this field
but as far as i know the capture SOPs use Capture Region to capture the weights (look inside bone object)
you can use Capture region SOP along with your box object and import it to Capture SOP through Extra Regions parameter or Extra Capture Regions input
maybe there is another way to do this
like Capture Metaballs (for particles maybe?), Wire Capture for wires and polymeshes
but as far as i know the capture SOPs use Capture Region to capture the weights (look inside bone object)
you can use Capture region SOP along with your box object and import it to Capture SOP through Extra Regions parameter or Extra Capture Regions input
maybe there is another way to do this
like Capture Metaballs (for particles maybe?), Wire Capture for wires and polymeshes
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- augusto
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- 21 posts
- Joined: March 2008
- Offline
- tamte
- Member
- 8535 posts
- Joined: July 2007
- Offline
- augusto
- Member
- 21 posts
- Joined: March 2008
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