We've just posted a 10 video tutorial series on Houdini 10's Pyro FX tools.
This series presented by Peter Robbinson examines the Pyro FX workflow in-depth and the parameters used to create Fire and Smoke effects. It also examines how volumetric data is created and recorded, and how to visualize it.
Is it possible to speed up the PyroFX Fluid renders because they are slow, very slow? It's a well known fact that Maya Fluids renders are not the fastest, but Houdini is much more slower (example: to render a simple flame….)