In my scene there is a DOPnet where I merged a fluidobject with a staticobject (source relationship). The staticobject's SOP path is set to some other SOP. This is the very same SOP I set as SDF SOP path with the fluid emitter.
My goal is to have this SOP as an object that's constantly emitting some fluid.
If I connect those nodes, loads of warnings appear on the staticobject, like the following:
Bad node reference: “” in parameter /obj/dopnet1/staticobject1/objpos1/motion/t1.
Ignoring the warnings is and pressing “play” just kills the object referenced in the staticobject's SOP path.
I really cannot find what's causing the troubles. If someone was so kind and had a look on what's wrong with my scene, this was very kind and generous.
I found this problem too, the solution is to place the static object for your source AFTER the fluid solver object, I do not know why, but it works for me!!