I have a custom file format that contains static/animated camera information. I need to use HDK to write a custom node that reads in this file and according to my limited understanding of Houdini, I could use Fetch CHOP nodes to obtain these channel data and use them to drive the camera (both the transform and the attributes of the camera could possibly be animated). I understand that there's a File CHOP node that reads Houdini-supported file formats like .chan, .clip, etc, but I don't want to have a standalone application that translates the data into a Houdini recognizable format first and then use the File CHOP.
So my question is which Op_Node do I inherit from to write this custom node. Do I use a CHOP_Node or is there any other choice available? Thanks.
HDK question: what OP_Node to inherite for importing file
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