To better rephrase this question, is there a way to “template” model one side of a character, so that way the other side can mimic as well.
In lightwave, its called “turning on the symmetry in the Y-axis”.
In maya, its called “deleting one side of the model, then makinga copy, and then re-positioning it to the other side and then template it”.
In 3ds max, its the same as maya's method.
Therefore, is this possible in houdini?
I want to know, because I plan on buying the apprentice version soon.
Thanks in advance.
character modeling.
4332 4 1- xion
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- Siavash Tehrani
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Hi xion, here is how I personally do it:
In the preferences under Objects and Geometry I have Default Geometry Display set to Show Display Operator, because that's the behavior I'm used (H9 added the Show Current Operator feature and made it default). I delete half of the model and append a Mirror SOP with the template flag on it, and Keep Original toggled off. You can select what type of shading templated geometry should have in the viewport display options (hit ‘d’ in the viewport). In the pic you can see there is another Mirror SOP (with Keep Original on) to get both halves back together, and a Subdivison SOP to see the smoothed end result.
Hope that helps. It's not the only workflow and I'm sure others have their preferred way of working.
In the preferences under Objects and Geometry I have Default Geometry Display set to Show Display Operator, because that's the behavior I'm used (H9 added the Show Current Operator feature and made it default). I delete half of the model and append a Mirror SOP with the template flag on it, and Keep Original toggled off. You can select what type of shading templated geometry should have in the viewport display options (hit ‘d’ in the viewport). In the pic you can see there is another Mirror SOP (with Keep Original on) to get both halves back together, and a Subdivison SOP to see the smoothed end result.
Hope that helps. It's not the only workflow and I'm sure others have their preferred way of working.
- oldiesgoodies
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Hi
I have started Houdini recently. I am enjoying it alot, however I canot figure out a permanent mirror modelling solution. At the moment I am using negative scaled instancing which works ok but the problem is that the middle points never sticks to x axis
Can someone give me a simple step by step guide to creating a successful mirror network that would work in any condition please? it should work in situations like keeping the middle points snap to x=0, having shaded view on both sides etc. I do not mind having a seam in the middle, but if there is no way that is fine too. And naturally I do not want to keep moving my mirror sop to the end of the network to keep both sides updated properly
I did try the replied post in this topic but I cannot make it work. So I would really appreciate some basic guidance here
thanks
I have started Houdini recently. I am enjoying it alot, however I canot figure out a permanent mirror modelling solution. At the moment I am using negative scaled instancing which works ok but the problem is that the middle points never sticks to x axis
Can someone give me a simple step by step guide to creating a successful mirror network that would work in any condition please? it should work in situations like keeping the middle points snap to x=0, having shaded view on both sides etc. I do not mind having a seam in the middle, but if there is no way that is fine too. And naturally I do not want to keep moving my mirror sop to the end of the network to keep both sides updated properly
I did try the replied post in this topic but I cannot make it work. So I would really appreciate some basic guidance here
thanks
- edward
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- oldiesgoodies
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