Somewhat of a basic question but the answer eludes me…
This refers to the transform tools on the toolbar:
How to I transform (move, rotate, scale) objects, primitives and points with respect to their local coordinate system? It's always in world coordinates…
Move (transform) along local coordinate system
17460 10 1- Soothsayer
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- edward
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In other apps for example, if you have a sphere-mesh and select a polygon-face then you can move it with respect to the coordinate system of that very polygon. It's usually called something like “local transform”.
The align options only give me view, world and object.
If I model something organic and was to move a vertex I'd usually pully it along the normal. Or if I scale a polygon I would scale it with respect to its own local coordinate system otherwise it's likely to go all wonky and weird because most things are not orthogonal right-angled cubes sitting nicely in world space. :wink:
The align options only give me view, world and object.
If I model something organic and was to move a vertex I'd usually pully it along the normal. Or if I scale a polygon I would scale it with respect to its own local coordinate system otherwise it's likely to go all wonky and weird because most things are not orthogonal right-angled cubes sitting nicely in world space. :wink:
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- rafaels
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Hey there
As far as I understood, all transformations in the OBJ level are global and the ones inside a geo container are local. You can also use the Transform Object parameter present in some nodes to specify the coordinate system for an object as well.
Can you send an example of what you're trying to do?
Cheers
As far as I understood, all transformations in the OBJ level are global and the ones inside a geo container are local. You can also use the Transform Object parameter present in some nodes to specify the coordinate system for an object as well.
Can you send an example of what you're trying to do?
Cheers
Toronto - ON
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My Houdini playground [renderfarm.tumblr.com]
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- rafaels
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well, it's not the most intuitive really…
but it surely can be done
but it surely can be done
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- rafaels
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but it does lack the ease of use of Maya, for example, with realigning the handle to edges and stuff, which is essential to tweaking poly modeling… unless anybody knows how to do it and can tell us!
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- Siavash Tehrani
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