Something like Primitive SOP for Groups?

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So if one uses the technique described in the Hscript tutorial series, it's rather easy to move around primitives with templates points.

I am wondering is there something similar for doing this with groups of geometry ? say a fractured object.

Or would it be some copy stamping with a Copy SOP, providing the groups are named something nice like group_<number> ?

/M
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Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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Primitive SOP for Groups?

ForEach SOP?
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Ooh I've been scared of the ForEach SOP and avoided it hehe

But I've read the help files and googled some and it seems there is very limited information about this.
Not sure how I would go about to drive group positions with particle positions with this but as far as I understand it, it should be possible with this node.

Any recomendations on any free or maybe cmiVFX ..3Dbuzz have any thing that covers this in depth ?

/M
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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