Blowing Away Image Tutorial Revisited -Point SOP slow

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I had a look again at the Blowing Away An Image tutorial and noticed that transferring colors from the image with the Point SOP is unbelievably slow (20 minutes for a frame with just a few thousand particles and an 1260*265 bmp image). hmaster.exe also runs just at 2% in the Taskmanager. It didnt use to be that slow I remember…

Is that normal?

Edit: works fine in 9.5
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Heya Soothsayer,

I imagine that the point sop is using the pic or tex expressions (or their cousins picni and textni). These expressions ARE slow, but not 20 minutes/frame slow.

Have you attempted to convert your texture map to .rat format?

G
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i wanted to know, i saw the video and i was doing the tutorial.

i grab a picture that i have in my desktop, but is there a way just to copy and past the address of that pic, in the video, they use very easy to remember path
"/img/img1/……..

but if i am working in a big sever project how can i copy past the direction of that image network, file, and then the adress on the hard drive?
or if i have several images on the image network, how do i know wich one to choose?

thanks
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This must be a bug now in H10. An artist here (Gordon Chapman) has discovered the same thing recently in 10.0.315.
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
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