Bind a force to an object

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Hello again!

I'm trying to shoot a bullet at a particle fluid and I want the impact to have more force, by moving a fan force with the bullet.

Since the fan force does not exist as a scene object, I cannot parent it to the bullet object.

Is there another way to achieve this?

Thanks!
-Sascha
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object merge and/or the point expression should get you where you need
Dave Quirus
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The vtorigin() expression can also help to obtain world coordinates of objects.
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