Hi I built a simple OTL for shader building. It consists of a scene that includes the lights, cameras, render nodes (Low and High Quality), test objects, environment map semi-sphere, reflection objects and its all packed and configured with some simple parameters.
I was inspired by vray materials website where they have a model for testing their materials.
I posted it in the Houdini Exchange
Here are some shaders:
Shader Poser OTL
3805 1 0- nzabala
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- circusmonkey
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