how to move points on shpere
7198 4 1- laiwayne
- Member
- 58 posts
- Joined: Sept. 2009
- Offline
- probbins
- Member
- 1145 posts
- Joined: July 2005
- Offline
Several straightforward ways I can think of.
It could just be a matter of merging a transform below your scatter, to rotate the scattered points, with the original sphere, then put the display flag on the Merge.
Or you could Ray the points onto another sphere, use “closest distance”.
Or use a nurbs sphere and Creep the points on that sphere.
It could just be a matter of merging a transform below your scatter, to rotate the scattered points, with the original sphere, then put the display flag on the Merge.
Or you could Ray the points onto another sphere, use “closest distance”.
Or use a nurbs sphere and Creep the points on that sphere.
“gravity is not a force, it is a boundary layer”
“everything is coincident”
“Love; the state of suspended anticipation.”
“everything is coincident”
“Love; the state of suspended anticipation.”
- pelos
- Member
- 614 posts
- Joined: Aug. 2008
- Offline
or you can do a old way and use 2 sphere,
copy 1 on the top of the one that you have and use this one scatter the points,
so you can move and rotate the scatter points and in another node having the “Real” sphere,
but the idea of appending a transform node for just the scatter points sounds even better .
copy 1 on the top of the one that you have and use this one scatter the points,
so you can move and rotate the scatter points and in another node having the “Real” sphere,
but the idea of appending a transform node for just the scatter points sounds even better .
- laiwayne
- Member
- 58 posts
- Joined: Sept. 2009
- Offline
- anon_user_40689665
- Member
- 648 posts
- Joined: July 2005
- Offline
-
- Quick Links