Bones that separate from geometry.

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Howdy Folks,
I am trying to animate a piece of geometry along a curve. The geometry has seven bones inside and Im using IK. The geometry has been properly captured and the bone system manipulates the geometry just fine. I changed the “path object” of the chain root and the chain goal of my bones system to follow the curve I created. Everything seems to work fine and I control the movement of my geometry by keyframing the “position” field along the curve. The problem is when I save and reload my hip file, the geometry is no longer attached to my bones. The bones are still following the curve but its as if I never captured the geo. This only seems to happen when I give the root and goal a path object. Any Suggestions?
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Make sure you keyframe your Position parameter at frame 0 such that your bones capture your geometry properly. Remember that the Capture/CaptureProximity SOPs capture at frame 0 (by default).
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