linear subdivision.

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when i am working with different apps, in my case with modo and XSI, i need to do the UV setting the items as “Linear UV” with this i can work fine painting in modo or Zbrush.

i was trying to see where is that option in Houdini to tell the UV to be linear or Smooth them as the subdivisions?
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It helps with the question if you described what this option in other packages actually does. Try turning off the “Smooth Vertex Attributes” parameter on the Subdivide SOP.
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