i have 2 questions, the first one, i did sweep some geometry like in the tutorial of the Houdini site. with the options of the sweep node you can rotate the clones or twist them, but is posible to scale them as they are clone? do i have to use an attribute or something?
and the second one, i want to do a lot of cables with different thinness each one and just random along a thicker cable, i thought putting 1 thick cable, just a circle and sweep and skin it, and then use the same curve to sweep another little cables, but i am stuck, any tips?.
pelos i have 2 questions, the first one, i did sweep some geometry like in the tutorial of the Houdini site. with the options of the sweep node you can rotate the clones or twist them, but is posible to scale them as they are clone? do i have to use an attribute or something?
Yep. Take a look at the help for the Sweep SOP and the Local Variables.
Local variables available in Sweep: PT Current vertex. NPT Total number of points. PATH Path primitive number. PCT Percentage along backbone (path).
There are also a couple example files in the Sweep SOP help for you to study.
pelos and the second one, i want to do a lot of cables with different thinness each one and just random along a thicker cable, i thought putting 1 thick cable, just a circle and sweep and skin it, and then use the same curve to sweep another little cables, but i am stuck, any tips?. thanks .
Again use the local variables to do this. In this specific case you can use the $PATH local variable to add randomness based on each backbone.