I have a popnet with particles sticking to a surface (using Collision POP)after being birth from a source, and have used the pop network to copy a bunch of tubelike geomtry. How can I set it up so that when the tubes stick to the collision surface (as though impaling), they do so at a slightly different random angles rather all tubes being parallel to eachother after landing?
I tried a Rotate operator in POP, but I don't seem to quiet get the effect I want.
thanks
Applying random orientation on instanced geo with POPnet?
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