VopSop selection based problem

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Hi all ,
I am currently hacking around with vop sops.Trying in vops to create a set up where the user can control where the emission of particles can occur on the surface of an object.

I have had some limited success with bounding box values but at any one time only in one axis. Ideally I would want to control where the particles emit in the x y and z axis. Almost like using a carve sop to define the area , with a fall off .
I have pretty much hit a brick wall with any idea how I could do this in vops except for the fact I could maybe use the point normal as a start point. Does anyone have any ideas ? . I have attached a scene ready to go with my imported area attribute and output attribute. Would be interested in any thoughts.

Rob

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vectorEmission.hip (134.0 KB)

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Two ways that I would likely use,

In your curve example I would use Attribute transfer; colour the curve and use the colour value as a grouping value and the Attribute transfer is where you can control the fall-off.

The other way would be somewhat similar in that you use colour as a grouping value, but then use a Paint sop to paint the area that you wish identify.
You can override the colour value in the Paint sop and paint with any variable that you wish to create.
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Thanks for the reply. I actually considered using those sorts of methods. but it looks like I have solved the problem using a vector in vops.

Rob
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