Hi all,
I check the ‘draw faded’ for template geometry option in display options but it has no effect. Its probably my rubbish graphics card Thought I'd check though. Anyone had anything like this?
Ta
Henster
p.s. am i really writing 50mins into xmas day. argh!
'draw faded' in display options
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- edward
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- Henster
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- edward
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Try applying a shader shop to your object and turning down the Alpha parameter in the shop's opengl parameters page. Now in the viewer, hit d and under the Misc tab, turn on Transparency.
There's no sorting of polygons however. To avoid such artifacts you will need to append a Sort SOP and sort the primtives from the (vector) direction of your camera object.
There's no sorting of polygons however. To avoid such artifacts you will need to append a Sort SOP and sort the primtives from the (vector) direction of your camera object.
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- stevenong
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Hey Dave,
Nope, the “Draw Faded” display option has been available since 5.0. The option is to display template geometry wireframe as grey which is the default. If it's turned off, the template geometry wireframe will be drawn as black.
You can find the option in the “Display Options” dialog (type ‘d’ in the viewport), Templates row of buttons, second from the right.
Cheers!
steven
Nope, the “Draw Faded” display option has been available since 5.0. The option is to display template geometry wireframe as grey which is the default. If it's turned off, the template geometry wireframe will be drawn as black.
You can find the option in the “Display Options” dialog (type ‘d’ in the viewport), Templates row of buttons, second from the right.
Cheers!
steven
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