making every polygone of a model it's own object?

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Hi guys,

I am trying to convert each polygon of a model I have into an independent RBD.

I am confident to set up the rest of the scene other then splitting the polygones in a way that they keep their exact shape (basically so there is the exact same polys but without any shared edges).

I am sure I have done it before aaaages ago, but just can't remember how

sorry for the n00b question

cheers
Rodpacker
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Facet sop, unique points.
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… i knew it had to be simple

works like a charme!

cheers
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