I've been trying to follow along with the Quadruped AutoRig tutorial (but using a Biped Rig). I was able to generate the animation rig but it didn't generate a deformation rig. I was able to generate the proxy geometry and get it to animate but some how my rig doesn't seem to control my actual target geometry. What am I doing wrong?
I am using Houdini Apprentice version 10.0.465
–Thanks, Lee
Biped AutoRig
3262 3 0- lko
- Member
- 8 posts
- Joined: Feb. 2010
- Offline
- jimc
- Member
- 295 posts
- Joined: Oct. 2008
- Offline
When you used the auto rig, and clicked the create/modify button (with the create mode selected from the dropdown above it) did you end up with 2 digital assets? One for the animation rig, and another for the deformation rig? If not, then it sounds like something went wrong during the python script that auto generates that stuff.
I've used it a number of times the past 2 weeks and haven't had this problem.
I've used it a number of times the past 2 weeks and haven't had this problem.
- lko
- Member
- 8 posts
- Joined: Feb. 2010
- Offline
- lko
- Member
- 8 posts
- Joined: Feb. 2010
- Offline
-
- Quick Links