Hi,
I just try to modify some nodes and save the result as a new type of node, but I cannot figure how it's working.
For exemple, I create a bone node at object level, but I want to add some extra locators in it and save the result as a new digital asset called myBone…
I try different way to do it but each time it is simply changing the definition of the bone node or loosing the parameters informations.
for exemple: if I try to use the change type function when you right click on the node, I can change the type, keep the network but even with the keep parameters button enable, I loose all the parameters of the bone node…
What can be missing?
Do you have an idea?
I don't want to recreate it from scratch, because I need the same interface than the bone node…
I this possible to create a new node type from existing node
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