Default glass material

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How can I make my reflective material reflect inside the glass ball with micropolygon render?

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reflect_error.jpg (24.1 KB)

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Just to be clear: you are talking about the smaller sphere in front?

DJ
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Sorry not being clear, I tried to illustrate the part of the chrome ball inside the glass ball is not receiving reflections, I am using the default materials from houdini for glass and reflection.

I hope I could be clear.

Anyway thanks for the attention.
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mzigaib
Sorry not being clear, I tried to illustrate the part of the chrome ball inside the glass ball is not receiving reflections, I am using the default materials from houdini for glass and reflection.

I hope I could be clear.

Anyway thanks for the attention.
Let's go through a Checklist:
1st) the chrome ball is inside the glass ball (co-ordinates match, scale doesn't)
yes/no
2nd) If this is already a sphere inside a sphere, then there is a depth setting to change, I am not at a computer with Houdini to test it out.

DJ
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Thanks for the feedback.

Just see for yourself.

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reflectError.hipnc (967.2 KB)

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No problem. I will check it tonight after I get home.

DJ
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I think you can try to use the same color map for the constant shop and the environment of reflective shop.

i can got some results.

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shopnet.jpg (26.5 KB)

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you just need to increase Reflection limit on your reflective shader to more than 1 which is default

i don't know how you get Reflection Limit Parameter on your material, but it's not correct and it's not doing anything now

you need to create properties shader inside your material and add Reflection Limit Parameter from Rendering Parameters on it then set it to more than 1
you can also promote it to material then

(look at the Glass material which has this parameter set up correctly on Properties shader inside material)

or you can add that parameter to mantra directly
Tomas Slancik
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That´s right!!!
Thank you very much, That´s what I was doing wrong.

Again thanks for the tip!
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mzigaib: I'm glad you got it sorted out. My thoughts were:
1) match the reflective mapping of the glass object with the chrome object
2) increase the reflective limit as was my mis-wording earlier with the depth.
I'm still thinking a little with Blender 3D which is where I got my start.
Also, it might be a good idea to save the image offline so your computer doesn't need to be connected all the time to get the image(s).

DJ
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I want really to thank you all very much for the help.

Just a couple questions:

If I use a HDRI with a environment light or light template with a GI shader I would like to also would like to use the same map on a dome for reflections, for what I notice neither those lights cast reflections right?

So my question is: how can I match the orientation of the dome reflection to any of those light environment maps? Sorry the bad English.

Again thanks for the help.
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