Default glass material
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- mzigaib
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mzigaibLet's go through a Checklist:
Sorry not being clear, I tried to illustrate the part of the chrome ball inside the glass ball is not receiving reflections, I am using the default materials from houdini for glass and reflection.
I hope I could be clear.
Anyway thanks for the attention.
1st) the chrome ball is inside the glass ball (co-ordinates match, scale doesn't)
yes/no
2nd) If this is already a sphere inside a sphere, then there is a depth setting to change, I am not at a computer with Houdini to test it out.
DJ
“Nothing is just Black & White”- look at the Yin/Yang symbol
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- tamte
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you just need to increase Reflection limit on your reflective shader to more than 1 which is default
i don't know how you get Reflection Limit Parameter on your material, but it's not correct and it's not doing anything now
you need to create properties shader inside your material and add Reflection Limit Parameter from Rendering Parameters on it then set it to more than 1
you can also promote it to material then
(look at the Glass material which has this parameter set up correctly on Properties shader inside material)
or you can add that parameter to mantra directly
i don't know how you get Reflection Limit Parameter on your material, but it's not correct and it's not doing anything now
you need to create properties shader inside your material and add Reflection Limit Parameter from Rendering Parameters on it then set it to more than 1
you can also promote it to material then
(look at the Glass material which has this parameter set up correctly on Properties shader inside material)
or you can add that parameter to mantra directly
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- mzigaib
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mzigaib: I'm glad you got it sorted out. My thoughts were:
1) match the reflective mapping of the glass object with the chrome object
2) increase the reflective limit as was my mis-wording earlier with the depth.
I'm still thinking a little with Blender 3D which is where I got my start.
Also, it might be a good idea to save the image offline so your computer doesn't need to be connected all the time to get the image(s).
DJ
1) match the reflective mapping of the glass object with the chrome object
2) increase the reflective limit as was my mis-wording earlier with the depth.
I'm still thinking a little with Blender 3D which is where I got my start.
Also, it might be a good idea to save the image offline so your computer doesn't need to be connected all the time to get the image(s).
DJ
“Nothing is just Black & White”- look at the Yin/Yang symbol
- mzigaib
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I want really to thank you all very much for the help.
Just a couple questions:
If I use a HDRI with a environment light or light template with a GI shader I would like to also would like to use the same map on a dome for reflections, for what I notice neither those lights cast reflections right?
So my question is: how can I match the orientation of the dome reflection to any of those light environment maps? Sorry the bad English.
Again thanks for the help.
Just a couple questions:
If I use a HDRI with a environment light or light template with a GI shader I would like to also would like to use the same map on a dome for reflections, for what I notice neither those lights cast reflections right?
So my question is: how can I match the orientation of the dome reflection to any of those light environment maps? Sorry the bad English.
Again thanks for the help.
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