in polyextrude , if i select more than 1 face, for example i select 3 faces from a box object and then try to move along the normal direction and my handle is in local mode, then the faces will move separately (individually), if i want them to move together, i have to switch to global mode and insted of using move , i have to use scale. so now they will act like moving together away from original face (if i move it out). but this method need a center. so the scaling will use this center as ref point. the problem : i cannot make this work on surface which has no center (not like sphere,box,tube shape).
is there any other way to do it?
in maya this feature is called ‘keep faces together’-polyextrude, for comparison.
clay~
how to keep faces together - polyextrude
6747 3 4- clay
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- Wren
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- anon_user_40689665
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I believe sidefx may be working on a new extrude,
until then its messy workarounds or importing…
http://www.sidefx.com/forum/viewtopic.php?t=1613&sid=5241bb3fd530b5460b9742b7ab6e5ce5 [sidefx.com]
until then its messy workarounds or importing…
http://www.sidefx.com/forum/viewtopic.php?t=1613&sid=5241bb3fd530b5460b9742b7ab6e5ce5 [sidefx.com]
- Simon
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Try this hda for the time being, not perfect but maybe it will help.
Just list the polys you want to extrude in the pattern field.
It's easy enough to edit if you need it to work differently.
http://www.fourthwall.ndo.co.uk/extrude/OPextrude.otl [fourthwall.ndo.co.uk]
Si 8)
Just list the polys you want to extrude in the pattern field.
It's easy enough to edit if you need it to work differently.
http://www.fourthwall.ndo.co.uk/extrude/OPextrude.otl [fourthwall.ndo.co.uk]
Si 8)
The trick is finding just the right hammer for every screw
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