reflected light intensity in opengl viewport

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Hi,

Is there a way of discovering the intensity of light reflected on a surface before the scene is rendered. I want the value in the geometry spreadsheet so I can use it to play with the geometry. Obviously rays would have to be bounced everywhere to get accurate values. I was hoping I would be able to extract the values used for the opengl viewport version.

If I haven't explained this properly please post back and I'll try harder ops:

Cheers
Henster
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I think Wolfwood did something like this here:
http://odforce.net/forum/index.php?s=62b7a2a2ad9e82b1df4eadfe8df1f24d&act=ST&f=15&t=723 [odforce.net]
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ahha. that definitley helps. thanks edward.
Henster
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