Hi,
Is there a way of discovering the intensity of light reflected on a surface before the scene is rendered. I want the value in the geometry spreadsheet so I can use it to play with the geometry. Obviously rays would have to be bounced everywhere to get accurate values. I was hoping I would be able to extract the values used for the opengl viewport version.
If I haven't explained this properly please post back and I'll try harder ops:
Cheers
reflected light intensity in opengl viewport
3950 2 1- Henster
- Member
- 196 posts
- Joined: July 2005
- Offline
- edward
- Member
- 7714 posts
- Joined: July 2005
- Offline
I think Wolfwood did something like this here:
http://odforce.net/forum/index.php?s=62b7a2a2ad9e82b1df4eadfe8df1f24d&act=ST&f=15&t=723 [odforce.net]
http://odforce.net/forum/index.php?s=62b7a2a2ad9e82b1df4eadfe8df1f24d&act=ST&f=15&t=723 [odforce.net]
- Henster
- Member
- 196 posts
- Joined: July 2005
- Offline
-
- Quick Links